Bombardier
Leading a UX workshop to help build the foundation for Bombardier's Mega App.

Role

UI/UX Designer

Deliverables

Information Architecture
User Flows
50+ Screens
1 Workshop

Involvement

UX Research
Prototyping
Storyboarding
UI Designs
Competitive Research
Journey Mapping

Timeline

4 months
A hands-on journey from workshop to tangible outcomes, contributing to shaping the future of Bombardier's digital products.
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Preview of Repurpose App where user is scrolling through the virtual closet.
Working with the product design team at Bombardier's Digital Innovations Office (DIO).  
The Digital Innovation Office is a dynamic and innovative division that offers digital products for Bombardier Aviation customers. Under the direction of the product design team, I participated in the development of UX / UI solutions by engaging in user research and testing, presenting ideas, wireframing designs, creating high-fidelity mockups and prototypes, as well as leading workshops. 
01/
Overview
Providing Context: Why a UX Workshop?
*Keep in mind. This case study will guide you through my research approach, methods, and lessons learned. Specific findings are not disclosed due to the current NDA, with the emphasis placed on detailing the process and insights gained during the research journey.
Problem
Bombardier faced the challenge of consolidating multiple digital products into a single Mega App. This strategic move aimed to streamline the customer experience but required a deep understanding of user needs and a cohesive plan for designing an app that users would love.
Goal
To generate deeper recognition and excitement towards the problem space across the DIO division and help team members further immerse themselves in understanding what it's like to be Bombardier's key stakeholders (pilots, directors of maintenance, crew members, and principals).
Outcome
I took charge of planning the activities for the UX workshop. The impactful part was implementing these findings directly, where I played a key role in building the user flows for Bombardier's Mega App to ensure the end product resonated with user-centric principles.
02/
Discovering
Applying design thinking
methodology throughout
the workshop.
The design team within the Digital Innovations Office at Bombardier embraces design thinking as a fundamental approach to shaping the future of its products and services. The key principles that guided my approach within this workshop were:
Engaging in cross-disciplinary collaboration: embracing diverse perspectives and ideas from all areas.
Having a consolidated approach: exploring different concepts and findings connections between seemingly conflicting ideas.
Fostering empathy: being user-centric in the design process to understand the needs and experiences of people you are designing for.
Adaptability and openness to innovation: embrace a continuous learning approach and being comfortable with change, feedback, and new insights.
Facilitating the Workshop
The UX workshop unfolded at the Montreal Head Office, drawing participants from diverse professions within the Digital Innovation Office division. Despite the varied backgrounds, including engineers, managers, analysts, and marketers, I took note of each participant's expertise and strategically organized the cross-functional team into four smaller work groups.
03/
Defining
Activity 1: Stakeholder Mapping

The journey began with stakeholder mapping, which is defined as the process of identifying, diagramming, and prioritizing stakeholders by analyzing their influence and interest in a project. We wanted to understand the landscape, allowing us to identify key players and their perspectives, a crucial step toward harmonizing the Mega App project’s objectives.

I helped lead a team in mapping out the web of stakeholders for the in-flight ecosystem influencing our projects.

Activity 2: Empathy Mapping

Next, we ventured into empathy mapping. I brought about questions like “What do users think and feel?” and “What are their pain points?” to help deepen everyone’s understanding of user needs, aspirations, and pain points.

This immersive activity placed everyone in the shoes of our end-users. Here are 4 different empathy maps created for the key stakeholders: Directors of Maintenance, Pilots, Cabin Crews, and Principals.

Affinity map of different user interview insights and how we can achieve specific user problem statments.
Activity 3: Creating Personas

In this phase, I tasked each group to construct personas that embodied our users’ characteristics and motivations. Since personas breathe life into the user data that we constructed, these fictional characters became our compass, helping us make design decisions that resonated with four user groups.

Each team was responsible for creating personas of the 4 types of stakeholders: Directors of Maintenance, Pilots, Cabin Crews, and Principals.

Activity 4: Crafting “How Might We” Questions

With personas in hand, we embarked on crafting “How might we” (HMW) questions. I went over the problem that we had in hand to ensure that the team thoroughly understood what each user segment would use the Mega App for. 

These HMW questions, not only challenge our thinking but also guided us toward creative solutions on how each user segment would be able to use the Mega App for their needs, effectively shifting our mindset from concerns to opportunities.

Activity 5: Sketching Crazy 8s

After providing them with instructions and examples, I timed the team with eight minutes to create as many sketches and ideas that came to mind.

This rapid-fire approach generated diverse design concepts that sparked creative and inspiring innovative solutions to incorporate existing features of other Bombardier Apps into the Mega App.

Activity 6: Journey Mapping

As a part of the last activity, we journeyed into journey mapping to visualize each stakeholder’s experience from start to finish. The journey maps provided a holistic view of each user’s use case of the Mega App.

I challenged each team with different perspectives and questions to encourage them to think of different pain points when using the app and opportunities for improvement.

From Workshop to Action, shaping the future of the Mega App.
The magic didn’t end with the workshop. I took the insights gained from the workshop and transformed them into actionable steps. 
04/
Designing
Refining the “How Might We” Questions

I was handed the task of refining the myriad of “How Might We” (HMW) questions. I ensured that the “How Might We” questions were positively framed, rooted in real challenges and insights, and broad enough to encourage diverse thinking.

Questions on the list that were not focused, not actionable, or non-aligned with Bombardier’s mission to enhance user experiences were rewritten and voted out.

**Image is NDA protected.

Prioritization with Moscow
and Quadratic Voting

The next challenge was to tackle Bombardier’s existing mobile apps and products. With an extensive list of features, I challenged our intern team with the question: What should be prioritized to include in the Mega App?

I proposed the team to use the Moscow Prioritization method, which categorized features into Must-haves, Should-haves, Could-haves, and Won’t-haves. This framework allowed us to determine the critical components for the Mega App’s success.

**Image is NDA protected.

Low-Fidelity Planning:
Crafting the User Flow

After the prioritizing the feature list, we were able to quickly structure and label the groundwork for the Mega App. I had the privilege of leading our team of interns in crafting the user flow — a critical step in ensuring the has a user-friendly and intuitive experience.

With the help of three other interns, we meticulously mapped out the user’s journey, from opening the app to accomplishing their goals within the Mega App. Our goal was to anticipate each stakeholder’s primary needs and create a cohesive and logical structure that would make the Mega App a joy to use.

**Image is NDA protected.

05/
measuring
My Impact in the Numbers
Since leaving the DIO at Bombardier, the designs I contributed to have been successfully implemented and launched.

My focus on the user flow for Bombardier's Mega App not only has paved the way for future improvements but has also laid a foundation for other components to migrate seamlessly, positioning it as Bombardier's next flagship product.

This encompasses not only the visual implementation of each feature into the Mega App but also provides a strategic guide for the product team on leveraging these designs through user testing for enhanced functionality and user experience.
50
Screens designed
18
edge cases designed for
300+
questions asked
06/
reflecting
Working cross-functionally
It was important to engage with project managers, executive board members, engineers, marketing, pilots, cabin crew members, and maintenance during this project. These interactions clarified business goals, provided insight to the key areas of improvement, and assisted with our copywriting strategy.
Continuously Overcommunicate
This lesson ties in with documentation. As designers, communication is everything. I spent time updating jira tickets, in consensus meetings and 1-on-1s where I expressed everything I was dealing with. I learned to not design in a silo and people can't help you if they don't know you're stuck.
Design is a non-linear process
During the journey, I engaged in research, both formal and informal, consistently unveiling new insights. I iteratively embraced flexibility in my approach when it came to the workshop and designing the user flow. Adhering strictly to a predefined process would have hindered the numerous improvements I implemented along the way.
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