The primary objective is to close the gap between employees and the mental health resources available to them through their benefits plan.
After the intro presentation, I conducted a brainstorming workshop with the team to understand why people don’t take advantage of their workplace perks in the first place. We tried to relate our own experiences and complete a quick Google search.
From all of our shared professional work experiences in the past and also a bit of desk research, we collectively gathered the most common reasons employees don’t utilize their benefits.
Using the gathered information from our research, we immediately went into creating a persona.
Following a recent breakup, Hannah faces challenges in her mental health and work performance. Since she has lost her main support system, she now seeks emotional support, but is uncertain where to find it. Her primary objective now is to access mental health services without facing judgment. Hannah requires easily understandable information about health benefits to facilitate this process.
Referring back to the ideal journey map, Hannah's introduction to MyESS occurs during the onboarding process of starting her job. Starting with downloading the app and signing up, the onboarding screens convey the company's genuine concern for her well-being, fostering a sense of value. In the app, she accesses assistance, explores Sun Life resources on the dashboard, discovers additional options, tracks progress, and personalizes her profile. Referring back to the ideal journey map, Hannah's introduction to MyESS occurs during the onboarding process of starting her job.
Citing to the envisioned ideal scenario, Hannah encounters the MyESS app during onboarding, and the app sends her a notification reminding her of available resources. The notification, appearing on the device's main lock screen, initiates the ping flow, leading the user to open MyESS to access resources and application updates.
Following the creation of user flows, I took charge as the UI Design Lead to conceptualize low-fidelity sketches outlining solution flows.
I led my team into creating the high-fidelity prototype for our solution. I made sure we used consistent colours, shapes, and buttons for a cohesive user interface.
As part of the win, our team was invited to the SunLife headquarters in Toronto to build our solution with SunLife experts, using the SunLife design system (Helios).
During the working session, I worked on concept development and mid-fi buildout (with a teammate) for the “connect to a mental health coach” section as well as the risk assessment placement.
From the Sun Life team, we received several additional aspects of Sun Life's current digital ecosystem that their team wanted us to explore and include in the final solution. The products were:
Our team was provided with wireframe screens from the MySunLife app as a foundation integrating MyESS and their Mental Health Coach. The application consists of a primary dashboard and three essential sections: Investments, Claims & Coverage, and Insurance.
I was in charge of integrating the Mental Health Risk Assessment and the Mental Health Coach within the MySunLife App.
Users initiate the process on the claims and coverage page to access the risk assessment. Our decision to integrate the risk assessment here was driven by the ultimate objective of connecting with and finding coverage.
After finding selecting the risk assessment pill, aligning with Sun Life's existing product features, a slide-up navigation appears with the Mental Health Risk Assessment options and connecting with mental health coach.
As a part of the work session agenda, we had the privilege of a feedback session with Senior UX designers, product directors, and other executives, presenting our ideas and benefiting from their expertise. Their guidance led to essential revisions that aligned our designs with Sun Life's UX goals and industry standards, and several key ideas emerged that shaped our design considerations for our next iteration.
Taking their feedback and insights, here were the final designs after my revisions.